How We Started
Back in 2018, we were just two friends sharing coffee and sketching game ideas on napkins. The mobile gaming scene felt crowded with mindless time-wasters, but we saw something different – a chance to create experiences that actually connected people.
Our first game took eight months to build in a tiny Taoyuan apartment. We tested it with local gaming cafes, watched players get genuinely excited, and knew we were onto something special. That project taught us everything about the Taiwan gaming market – what works, what doesn't, and how to build games people actually want to share with friends.
Today we work with studios across Asia, but we still start every project the same way – by asking what kind of experience would make us excited to pick up our phones.
